Console and X at 1680x1050
I've just bought a new 1680x1050 widescreen monitor and I'd like to use
the framebuffer and 3d acceleration on it.
I've tried an nvidia card, which has a very good framebuffer driver into
the kernel, capable of driving my monitor at its native 1680x1050
resolution, but which conflicts with its proprietary drivers needed for 3d
I've also tried an ATI card, but its framebuffer driver doesn't work for
me (all I get is a multicolored corrupted display when I run fbset
1680x1050-60), its proprietary driver (8.28.8 for my Radeon 9250) is very
hard to compile and configure and I've read that it also conflicts with
the framebuffer driver (if you get it working...).
I don't see recent Matrox consumer cards in the shops, which perhaps could
have the right support into the kernel...
Anyone can suggest me how to have the console and X both working at
1680x1050, perhaps with 3d acceleration?
Thanks for your replies.
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Re: Console and X at 1680x1050
HamRadio staggered into the Black Sun and said:[color=blue]
> I've just bought a new 1680x1050 widescreen monitor and I'd like to
> use the framebuffer[/color]
What does a text console get you that you can't achieve with a maximized
xterm, konsole, or gnome-terminal? Answer that and you may be able to
find a better solution.
> I've tried an nvidia card, which has a very good framebuffer driver,
> but [that] conflicts with [the] proprietary drivers needed for 3d[/color]
> I've also tried an ATI card, but its framebuffer driver doesn't work
> [and] its proprietary driver (8.28.8 for my Radeon 9250) is very hard
> to compile and configure and I've read that it also conflicts with the
> framebuffer driver[/color]
> I don't see recent Matrox consumer cards in the shops[/color]
Didn't they stop making video cards a while back? ...guess not, they
still show G400s (old) and various other models on pricewatch.
> [Can anyone] suggest me how to have the console and X both working at
> 1680x1050, perhaps with 3d acceleration?[/color]
See first paragraph. Also think about Intel video cards, since the i810
and descendants have fully open 3D acceleration code available, so the
likelihood of conflicts between it and the i810 framebuffer is small.
The real problem is that most Intel video cards are soldered to the
boards they came with, and 3D performance is less than nVidia or ATi
cards. Your best/cheapest real-world solution is probably to use the
evil binary-only nVidia modules and a maximized xterm/konsole. HTH,
Once I saw this wino who was eating grapes, and I said, "Dude, you
have to wait." --Mitch Hedberg
Matt G|There is no Darkness in Eternity/But only Light too dim for us to see