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The loading process
Hi everyone,
Long ago I had a ZX Spectrum clone (called Sintez, it was available in
the USSR). I would load the programs from tapes and throughout the
loading process I watched what happened on the screen:
- lines of various colours in motion
- or coloured rectangular frames around the game's illustration
Does someone know how to interpret those colours and lines? Different
games had lines of a different thickness and colour, etc. Are they
colour coded checksums of the data streams that were read off the
tape? It always puzzled me.
Alex
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Re: The loading process
Alex Railean schrieb:[color=blue]
> Hi everyone,
>
> Long ago I had a ZX Spectrum clone (called Sintez, it was available in
> the USSR). I would load the programs from tapes and throughout the
> loading process I watched what happened on the screen:
> - lines of various colours in motion
> - or coloured rectangular frames around the game's illustration
>
>
> Does someone know how to interpret those colours and lines? Different
> games had lines of a different thickness and colour, etc. Are they
> colour coded checksums of the data streams that were read off the
> tape? It always puzzled me.
> Alex[/color]
Hi Alex,
I think, these are just differend custom loaders, because it was boring
to use always the standard Loader from ROM. The thickness of lines means
Speed of Loader and 0/1 Bits (they differ in signal length).
Lyra II Megademo original loader for Tape version uses for example the
complete screen as border area to show the stripes.
LCD