Pyskool 0.0.3 - Sinclair
This is a discussion on Pyskool 0.0.3 - Sinclair ; Pyskool is now even more slightly less incomplete! Version 0.0.3 has
just been released. Head over to the relevant blog post at
http://pyskool.wordpress.com/2008/10...bit-of-a-game/
or straight to the downloads page at
http://pyskool.wordpress.com/releases/
to get your copy. Should run on any OS ...
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Pyskool 0.0.3
Pyskool is now even more slightly less incomplete! Version 0.0.3 has
just been released. Head over to the relevant blog post at
http://pyskool.wordpress.com/2008/10...bit-of-a-game/
or straight to the downloads page at
http://pyskool.wordpress.com/releases/
to get your copy. Should run on any OS for which Python and Pygame are
available, which includes Linux, Windows and OS X.
So what is it (yet) again? Well, it's a reimplementation of those
classic Microsphere games, Skool Daze and Back to Skool, with an
emphasis on easy moddability/customisability/hackability by editing a
configuration file. The accompanying documentation describes several
example customisations (as well as how to get Pyskool up and running).
In this latest version, there are sound effects and lines-giving and
almost a little bit of a game: the shields in Skool Daze are now
gettable by jumping and well-aimed catapulting. Download it today and
see if you can hit all 15!
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Re: Pyskool 0.0.3
Oh, if anyone is:
- running Windows and knows anything about py2exe (http://
www.py2exe.org/) or is willing to learn how to use it, OR
- is running Mac OS X and knows anything about py2app (http://
pypi.python.org/pypi/py2app/) or is willing to learn how to use it,
AND
- would like to package Pyskool for Windows or OS X as a single
downloadable binary
please get in touch!
I has been brought to my attention that having to install Python and
Pygame separately in order to run Pyskool may be more than some
Windows and Mac users can bear, so providing a single package that
contains everything would be a good idea. Which may well be true.
Since I don't run Windows or OS X, packaging specifically for those
operating systems is tricky for me.
So if you can help, let me know.
Thanks!
Richard Dymond
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Re: Pyskool 0.0.3
rjdymond@gmail.com wrote:
> I has been brought to my attention that having to install Python and
> Pygame separately in order to run Pyskool may be more than some
> Windows and Mac users can bear,
Ooh, the poor dears.
--
Duncan Snowden.
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Re: Pyskool 0.0.3
On Oct 12, 1:14 pm, Duncan Snowden wrote:
> > I has been brought to my attention that having to install Python and
> > Pygame separately in order to run Pyskool may be more than some
> > Windows and Mac users can bear,
>
> Ooh, the poor dears.
Quite. However, I've had no response from any Pyskooling Windows or
Mac users, so perhaps, on the contrary, they love having to install
Python and Pygame separately. Absolutely love it.
Shrug
--
Richard Dymond
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Re: Pyskool 0.0.3
rjdymond@gmail.com wrote:
> On Oct 12, 1:14 pm, Duncan Snowden wrote:
>>> I has been brought to my attention that having to install Python and
>>> Pygame separately in order to run Pyskool may be more than some
>>> Windows and Mac users can bear,
>> Ooh, the poor dears.
>
> Quite. However, I've had no response from any Pyskooling Windows or
> Mac users, so perhaps, on the contrary, they love having to install
> Python and Pygame separately. Absolutely love it.
>
> Shrug
Well, just so's you know we on CSS aren't ignoring you, I think it's
coming along brilliantly. Works like a charm here under Arch Linux.
Haven't found any problems at all so far (mind you, since it's not much
of a game yet I haven't exactly dug very deeply, but still...).
--
Duncan Snowden.
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Re: Pyskool 0.0.3
On Oct 15, 8:28 pm, Duncan Snowden wrote:
> Well, just so's you know we on CSS aren't ignoring you, I think it's
> coming along brilliantly. Works like a charm here under Arch Linux.
> Haven't found any problems at all so far (mind you, since it's not much
> of a game yet I haven't exactly dug very deeply, but still...).
Thanks for the feedback!
I'm working on the game aspect right now, actually. In Skool Daze mode
in the next release (0.0.4), (my plan is that) you'll be able to (a)
flash all the shields, (b) crack the safe, and then (c) unflash all
the shields. However, it'll be easier than the original, since I
haven't implemented lines-giving for every rule-breakage yet, and
teachers still don't come looking for you if you try to skip class.
But all in good time...
--
Richard Dymond