An often overlooked aspect of good UI design - Linux

This is a discussion on An often overlooked aspect of good UI design - Linux ; Interesting article on interfaces for desktop software: http://www.computerweekly.com/Articl.../07/04/231356/ the-secret-to-designing-user-friendly-interfaces-for-desktop.htm> (and here's a link for people whose newsreaders can't handle standards-compliant wrapping): > A couple good quotes: Interface designers may be obsessed with how pretty their creations look, but it is ...

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Thread: An often overlooked aspect of good UI design

  1. An often overlooked aspect of good UI design


    Interesting article on interfaces for desktop software:


    <http://www.computerweekly.com/Articl.../07/04/231356/
    the-secret-to-designing-user-friendly-interfaces-for-desktop.htm>

    (and here's a link for people whose newsreaders can't handle
    standards-compliant wrapping):

    >


    A couple good quotes:

    Interface designers may be obsessed with how pretty their creations
    look, but it is how users feel at the end of a task that really
    determines how usable a device is, according to human-computer
    interaction (HCI) guru Donald Norman.

    and

    "What people miss about the iPod is that it's not about the device,"
    he says. "Apple did a magnificent job of the entire system, from
    licensing the music to the iTunes website. People don't know it's an
    SAP website - they think SAP is horrible and complicated and don't
    know how to use it. They don't know what they're using with iTunes.
    Then Apple makes it easy to connect the iPod to your computer. It's
    easy to get to iTunes. There's all sorts of trade marks and digital
    rights management on top of that, and it's all invisible to the
    user."

    and

    So it is not only an organisation's ability to design applications
    or websites that matters, but also whether it can create the
    supporting infrastructure to make the whole experience useful and
    pleasant. This calls for breaking down departmental boundaries and
    allowing multidisciplinary teams to consider the user experience
    throughout the process, he says.

    "The organisational structure of the company gets in the way. You
    have the design team in one corner, the engineers and programmers in
    another, marketing somewhere else. Then you might have
    manufacturing, distribution and sales channels. All these people
    dislike each other and fight with each other.

    "The first step to getting a good product is nothing to do with the
    product itself - it is to do with the organisational structure of
    your company and the product team. Most companies recognise that is
    where the problem is, but changing company culture is very
    difficult."

    --
    --Tim Smith

  2. Re: An often overlooked aspect of good UI design

    * Tim Smith peremptorily fired off this memo:

    > Interesting article on interfaces for desktop software:
    >
    > <http://www.computerweekly.com/Articl.../07/04/231356/
    > the-secret-to-designing-user-friendly-interfaces-for-desktop.htm>


    That's how that one comes out.

    > (and here's a link for people whose newsreaders can't handle
    > standards-compliant wrapping):
    >
    >>


    slrn breaks this one too, but in the reply (vi) it shows up fine .

    But who cares?

    --
    Speaking of purchasing a dog, never buy a watchdog that's on sale.
    After all, everyone knows a bargain dog never bites!

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