Return to Castle Wolfenstein - Compiling from Linux Source Code - Linux
This is a discussion on Return to Castle Wolfenstein - Compiling from Linux Source Code - Linux ; I am trying to compile Return to Castle Wolfenstein from the source code:
cd ~/wolf-sdk/MP/src/unix/
../cons --release
During compile lots of messages scroll of the screen before I have had time to
read them. Is there a log file for ...
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Return to Castle Wolfenstein - Compiling from Linux Source Code
I am trying to compile Return to Castle Wolfenstein from the source code:
cd ~/wolf-sdk/MP/src/unix/
../cons --release
During compile lots of messages scroll of the screen before I have had time to
read them. Is there a log file for these or is there a way of redirecting this
output to a log file ?
I did catch the following messages:
cc1: warning: -malign-loops is obsolete, use -falign-loops
cc1: warning: -malign-jumps is obsolete, use -falign-jumps
cc1: warning: -malign-functions is obsolete, use -falign-functions
Do I need to patch the .cons script, or should I just ignore these ?
cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/
The compile has created amongst othe things the following files:
../cgame/src/unix/cgame.mp.i386.so
../game/unix/qagame.mp.i386.so
../out/main/cgame.mp.i386.so
../out/main/qagame.mp.i386.so
../out/main/ui.mp.i386.so
../ui/src/unix/ui.mp.i386.so
Is one of these the main game executable or am I something missing ?
I have a Windows retail disk, but I am not sure which files I need from
this and where I have to copy them to.
What do I have to do next ?
Thanks in advance to anyone who can help.
Regards,
Mark.
--
Mark Hobley
393 Quinton Road West
Quinton
Birmingham
B32 1QE
Telephone: (0121) 422 6580
Email: markhobley at hotpop dot donottypethisbit com
http://markhobley.yi.org/
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Re: Return to Castle Wolfenstein - Compiling from Linux Source Code
You could always use nohup. This will create an output file called
nohup.out.
# nohup ./cons --release &
& runs the compile in the background
then run a tail on the nohup.out file
# tail -f nohup.out
===========================
= www.oyamaphotogrphy.com =
===========================
Mark Hobley wrote:
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?
>
> I did catch the following messages:
>
> cc1: warning: -malign-loops is obsolete, use -falign-loops
> cc1: warning: -malign-jumps is obsolete, use -falign-jumps
> cc1: warning: -malign-functions is obsolete, use -falign-functions
>
> Do I need to patch the .cons script, or should I just ignore these ?
>
> cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/
>
> The compile has created amongst othe things the following files:
>
> ./cgame/src/unix/cgame.mp.i386.so
> ./game/unix/qagame.mp.i386.so
> ./out/main/cgame.mp.i386.so
> ./out/main/qagame.mp.i386.so
> ./out/main/ui.mp.i386.so
> ./ui/src/unix/ui.mp.i386.so
>
> Is one of these the main game executable or am I something missing ?
>
> I have a Windows retail disk, but I am not sure which files I need from
> this and where I have to copy them to.
>
> What do I have to do next ?
>
> Thanks in advance to anyone who can help.
>
> Regards,
>
> Mark.
>
--
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Re: Return to Castle Wolfenstein - Compiling from Linux Source Code
Did you look at the functions? The may have been depreciated..
--
Todd Honea
"Mark Hobley" wrote in message
news:dinse2-m3q.ln1@neptune.markhobley.yi.org...
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had
time to
> read them. Is there a log file for these or is there a way of redirecting
this
> output to a log file ?
>
> I did catch the following messages:
>
> cc1: warning: -malign-loops is obsolete, use -falign-loops
> cc1: warning: -malign-jumps is obsolete, use -falign-jumps
> cc1: warning: -malign-functions is obsolete, use -falign-functions
>
> Do I need to patch the .cons script, or should I just ignore these ?
>
> cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/
>
> The compile has created amongst othe things the following files:
>
> ./cgame/src/unix/cgame.mp.i386.so
> ./game/unix/qagame.mp.i386.so
> ./out/main/cgame.mp.i386.so
> ./out/main/qagame.mp.i386.so
> ./out/main/ui.mp.i386.so
> ./ui/src/unix/ui.mp.i386.so
>
> Is one of these the main game executable or am I something missing ?
>
> I have a Windows retail disk, but I am not sure which files I need from
> this and where I have to copy them to.
>
> What do I have to do next ?
>
> Thanks in advance to anyone who can help.
>
> Regards,
>
> Mark.
>
> --
> Mark Hobley
> 393 Quinton Road West
> Quinton
> Birmingham
> B32 1QE
>
> Telephone: (0121) 422 6580
>
> Email: markhobley at hotpop dot donottypethisbit com
>
> http://markhobley.yi.org/
>
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Re: Return to Castle Wolfenstein - Compiling from Linux Source Code
In alt.games.wolfenstein Nobody U. Know wrote:
> Did you look at the functions? The may have been depreciated..
What would I need to do in this instance ?
I am using the latest source code.
Please advise.
Regards,
Mark.
--
Mark Hobley
393 Quinton Road West
Quinton
Birmingham
B32 1QE
Telephone: (0121) 422 6580
Email: markhobley at hotpop dot donottypethisbit com
http://markhobley.yi.org/
-
Re: Return to Castle Wolfenstein - Compiling from Linux Source Code
Mark Hobley wrote:
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?
../cons --release > logfile.txt
The > writes what you see to a file called logfile.txt
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Re: Return to Castle Wolfenstein - Compiling from Linux Source Code
You'd have to edit the source code to fix it. I took a quick look and it
appears it is depreciated (it should work, with warnings-which you got).
--
Todd Honea
"Mark Hobley" wrote in message
news:6pate2-71r.ln1@neptune.markhobley.yi.org...
> In alt.games.wolfenstein Nobody U. Know wrote:
>
> > Did you look at the functions? The may have been depreciated..
>
> What would I need to do in this instance ?
>
> I am using the latest source code.
>
> Please advise.
>
> Regards,
>
> Mark.
>
> --
> Mark Hobley
> 393 Quinton Road West
> Quinton
> Birmingham
> B32 1QE
>
> Telephone: (0121) 422 6580
>
> Email: markhobley at hotpop dot donottypethisbit com
>
> http://markhobley.yi.org/
>
-
Re: Return to Castle Wolfenstein - Compiling from Linux Source Code
On Tue, 22 Feb 2005 23:08:09 +0000, Mark Hobley wrote:
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?
>
[snip...]
Try using the script program. This program captures all stdin, stdout and
stderr and redirects them to a file. You session would look like this:
$ script build_log
$ cd ~/wolf-sdk/MP/src/unix/
$ ./cons --release
.....
$ exit
The file `build_log' now contains a copy of everything you entered on
stdin as well as everything that output to either stdout or stderr.
George
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Re: Return to Castle Wolfenstein - Compiling from Linux Source Code
Nobody U. Know wrote:
> Did you look at the functions? The may have been depreciated.
(and later)
> I took a quick look and it appears it is depreciated
I'm not usually pedantic, but sometimes I can't hold it back...
http://catb.org/~esr/jargon/html/D/deprecated.html
--
Gordon S. Hlavenka http://www.crashelectronics.com
Tragically, as many as 9625 out of every 10,000
individuals may be neurotypical